![]() Add Detail Mesh The Add Detail Mesh window Click either option to bring up a window that lets you choose Assets to add to the Terrain for painting. More info See in Glossary and Add Grass Texture options. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. Unity supports triangulated or Quadrangulated polygon meshes. Meshes make up a large part of your 3D worlds. In the Inspector, click the Edit Details button to display a menu with the Add Detail Mesh The main graphics primitive of Unity. Initially, a Terrain has no grass or details available. ![]() More info See in Glossary toolbar A row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. To enable grass and detail painting, select the Paint Details button on the Terrain Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. Select Add Grass Texture for this option. You don’t need to specify any custom meshes, and there’s also an option you can enable to make grass quads always face the camera for a billboard effect. Lets you create grass quad meshes directly from Texture, which move in the wind. To add a grass mesh, select Add Detail Mesh and set the Render Mode to Grass. Works similar to the vertex list mesh, but Unity treats these meshes as grass so they always have up-facing normals and move in the wind. To add a Vertex Lit mesh, select Add Detail Mesh and set the Render Mode to Vertex Lit. Instead, it combines all detail instances into one mesh, which results in simple shading and limitations to the number of instances you can achieve. To add an instanced mesh, select Add Detail Mesh and enable the Use GPU Instancing option.ĭoesn’t use GPU instancing for rendering. Unity recommends you use this mode because it’s best suited for most scenarios that require the placement of any number of arbitrary meshes on Terrain. Terrain details are available in several modes, where each mode has a different use during game development. More info See in Glossary, including the High Definition Render Pipeline (HDRP). Unity lets you choose from pre-built render pipelines, or write your own. In 2021.2, Unity introduced instancing details that work with all render pipelines A series of operations that take the contents of a Scene, and displays them on a screen. Prior to 2021.2, grass and other details only worked in the built-in render pipeline and Universal Render Pipeline (URP). ![]() ![]() More info See in Glossary and performance you require. More info See in Glossary or full meshes, depending on the level of detail The Level Of Detail (LOD) technique is an optimization that reduces the number of triangles that Unity has to render for a GameObject when its distance from the Camera increases. Unity renders these objects using textured quads A primitive object that resembles a plane but its edges are only one unit long, it uses only 4 vertices, and the surface is oriented in the XY plane of the local coordinate space. More info See in Glossary might have grass clumps and other small objects (such as rocks) covering its surface. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape.
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